Devlog #1 — Introducing TechFarmProto


Hey everyone!

Welcome to the very first devlog for TechFarmProto — a small but ambitious prototype that’s the seed of something much bigger.

🧑‍🌾 What is TechFarmProto?

At its core, TechFarmProto is a farming simulation prototype built in Godot 4, designed to test the systems and ideas behind a larger, more developed game in the future. It’s not about content yet — it’s about foundation.

You’ll be able to:

  • Till soil, plant seeds, and grow crops 🌾

  • Switch between tools and farming modes 🧰

  • Move around and explore early tile interactions 🚶‍♂️

  • Get a taste of the atmosphere and tone I’m going for

It’s still early — expect rough edges, placeholder art, and test mechanics — but this version is meant to prove out the core gameplay loop.

💡 Why make a prototype?

Instead of jumping straight into a full game, I wanted to build something playable first, where I can experiment freely, fix problems early, and establish what feels right before building all the content and polish.

Every little bug, every weird tile, every “oops I broke the dirt again” moment is part of the process — and I’ll be sharing those along the way.

🧠 Current Focus

Right now, I’m focused on:

  • Getting solid player movement and tool systems

  • Establishing a consistent visual style and mood

  • Testing how farming mechanics feel when actually played, not just imagined

Once those pieces feel good, I’ll start layering in more life — plants, animations, sound, and maybe even some tech-inspired twists.

💬 Follow Along

This is just the start. I’ll be posting updates here as I iterate, add visuals, and clean things up — from messy prototypes to something truly special.

If you’re into cozy farming, techy twists, or just like seeing games grow from the dirt up — stick around. 🌾

End of Devlog #1

Files

TechFarmProtoV0.0.2.exe 90 MB
23 hours ago

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